﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Prison.Defence.Content.Pipleline.DataTypes
{
    public class SceneDefinition
    {
        public SceneDefinition()
        {
            this.Models = new Dictionary<int, ModelDefinition>();
            this.ModelInstances = new List<ModelInstanceDefinition>();
            this.Lights = new List<LightDefinition>();
        }

        public Dictionary<int, ModelDefinition> Models { get; set; }

        public List<ModelInstanceDefinition> ModelInstances { get; set; }

        public List<LightDefinition> Lights { get; set; }
    }
}
